Players have been left waiting ever since 2015 for the chance to once again step into the role of the iconic character in a numbered Halo entry, and 343 Industries have rewarded them with an awesome trailer showcasing the updated world, with a hint in the trailer that would pick up a year and a half after Halo 5: Guardians.
In a blog post on Halo Waypoint, the acclaimed-developer took the opportunity to reveal a few more details about the game and its development. Chief among them was the reveal of a new engine called the Slipspace Engine, which has been in development for some years alongside their work on other games. This technology was shown off in the announcement trailer, alongside a video of some gorgeous settings, complete with breathtaking flora and fauna.
“E3 2018 is a monumental moment for the Halo franchise and for us here at 343 Industries, and we couldn’t be more excited to share with you a glimpse of our new Slipspace Engine, which will power our next title, Halo Infinite,” Chris Lee writes.
“It’s been a busy stretch here at 343 since the launch of Halo 5: Guardians between supporting the title with post-release updates and secretly working on our new Slipspace Engine tech in parallel.”
This isn’t the only major change this time around however. The blog also talks further about the spectacular new art style that is being used for the game.
“Halo Infinite will feature Sparth’s (Art Director, Nicolas Bouvier) new art style that draws significant inspiration from the most iconic and historic parts of the Halo franchise and your feedback,” Lee writes. “The new Master Chief helmet directly showcases our new art style.”
Later on in the blog, Lee also takes some time to assure players that they are taking their time with the game and stresses the importance of fans in building a new Halo game and a great community.
It’s absolutely clear that 343 Industries want to give players the best possible sequel to Halo 5: Guardians, striking a satisfying compromise between what players might expect and newer, more surprising elements.
“We are taking the time we need to make the right game and are making changes to how we approach things this time around,” explains Lee. “The goal of the entire 343 Industries team is to make a great Halo game for our fans that also invites new players into our franchise. We will have some new and unexpected directions to take folks in and I believe the way we achieve that is to build alongside our community, iterating and improving as we go.”
Closer to the release, the community will also have the chance to get help shape the development of this new Halo, as Lee explains: “You will be able to join early flighting programs that will let members of the community play the game with us, and give direct feedback.
“It will take some time for us to be ready to kick those flighting events off, but when we do they will start small and grow along the way.”